![]() So I actually bought my VR headset for this game, which makes it quite a disappointment. It would have been a fluid VR gameplay and comfortable enough to play like that for hours. Moving the mouse as usuall, but even when the mouse is pointing in one direction, I can always take a look at the side without moving the mouse. I had hope that either it would work with th touch controllers, or with keyboard/mouse as when playing without VR, but with the extra freedom of movement with the head. When playing with keyboard/mouse (which I wanted) I had to always stare at the thing I wanted to pick up, which almost gave me whiplash trying to catch fishes or breaking rocks. ![]() I have an HTC Vive Cosmos and it looks wonderful, but it plays bad. Originally posted by Nick:It sounds alot like my experience with it. (there are exceptions as well, like for example Fallout VR and Skyrim VR, which can be fun, but are just lazy ports of the original ones for what Bethesda charges additional 60 bucks each) The gameplay is built and thought of for VR. "VR-only" means the game is usually created from the ground up for VR. (there are exceptions like No Man's Sky but I find even these to not come near VR-only games) "Supports VR" means it has pretty surely just a basic implementation and the VR gameplay is just normal gameplay with the display attached to your head. Honestly, there is no better advice for VR newbies than: If you look for VR games, look for "VR only" games, not for "supports VR". You can use your VR Motion Controllers (at least Oculus Touch but very likely also Vive's Controllers) but they aren't tracked meaning it just simulates an normal XBox controller. Subnautica Early Access development is open, and the development team wants to hear from you.Nope, Subnautica's VR implementation is reaaaallly basic.
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